Guide

Attributes

Health/Max Health: Health is what keeps you alive fightining mobs. Base Health is 100.

Stamina/Max Stamina: Stamina is like health, but is used for crafting, mining and woodcutting.

Min/Max Damage: Minimum and Maximum amount of damage done to a mob. Base damage is 1 min and 1 max.

Min/Max Woodcutting Damage: Minimum and Maximum amount of damage done while woodcutting. Base damage is 1 min and 1 max.

Min/Max Mining Damage: Minimum and Maximum amount of damage done while mining. Base damage is 1 min and 1 max.

Armor: Armor is a chance to block incoming damage. You have a 50% chance to roll a block. Then an armor roll between 0 and your armor value is rolled. If the roll is greater than 0, then you will block that amount of damage. Base Armor is 0.

Dodge: Dodge has not been implemented yet.

Accuracy: Accuracy is your chance to hit an npc including woodcutting and mining. Base accuracy is 75%.

Drop Chance: Drop Chance has not been implemented yet.

Crit Chance: Critical Chance is your chance to deal critical damage to an npc including woodcutting and mining. Base chance is 5%.

Crit Damage: Critical Damage is your damage when a critical hit is deault. Base critical damage is 200%.

Life Drain: Life Drain is not implemented yet.

Crafting Chance: Crafting Chance is not implemented yet.

Crafting

Potions are now equippable. Equipped potions are automatically used when the relevant stat reaches 1/3 of your maximum stat. If you do not want to use your potions, do not equip them.

Crafting

Every time you craft an item there is a roll made to craft rarer items of that type. These items sometimes have better stats and always have higher durabilities. Durability is the chance an item will be destroyed while equipped. Weapons and tools can be destroyed only on a successful hit. Armor is only destroyed when succesfully being hit and rings are only destroyed when a mob is killed.

Crafting Rarites
  • Common: 1:25 durability
  • Normal: 1:100 durability
  • Great: 1:1,000 durability
  • Imperial: 1:10,000 durability
  • Marquise: 1:50,000 durability
  • Royal: 1:1,000,000 durability
  • Legendary: 1:5,000,000 durability
  • Eternal: Indestructible

Looting

There is a 1 in 85 chance to get a base amount of PED when killing an npc, not including woodcutting and mining. Mobs that do higher damage have higher chances to loot PED. When this happen another 1 in 50 chance is rolled for a multiplier. This can multiply the PED drop by a divisible amount of PED in the PED bank. The hidden PED bank is filled up by offerwalls completed as well Loot.TV and Hideout TV reward completions. For every 10 crates earned on an offerwall .01 PED is added to these banks. The more offerwalls completed the higher the chance for larger PED drops in the dungeon.

Mobs

Woodcutting

The higher your woodcutting level, the higher chance to get more wood as well as rare essences.

Mining

The higher your mining level, the higher chance to get more metal as well as mithril.

 

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